Oct 13, 2007, 01:13 AM // 01:13
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#61
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Desert Nomad
Join Date: Nov 2005
Location: Wales
Guild: Steel Phoenix
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I hope SoD stays dead, wont miss it tbh.
They should just add a -20AL clause to aggressive refrain, the conditions are just odd imo.
Deadly paradox and thumpers need to die in a fire, but you have to leave something for carebears to use in RA otherwise they might shout nasty things at gaile in kamadan.
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Oct 13, 2007, 01:19 AM // 01:19
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#62
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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Good job on wearying; trees would be easy mode with the caster buffs.
Good job on axe bars also, even though the agonizing nerf just made it another pentrating blow.
Agressive Refrain: aiiiiiight.
SoD: why?
SoR: again?
2 mesmer builds : 2 shatters + 2 e-burns = how2beat?
Quote:
Originally Posted by lorekeeper
2x melee
ranger/mo
ele/mes/mo
mes/mo/rit
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With GoLE intact, interrupts will still be vital to stand fighting. Defensive team probably cripshot, bsurge, and e-surge with the 2 melee. A more offensive team might opt for 2 e-surge and a stand ele, imho. Me/E, get used to it.
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Oct 13, 2007, 02:33 AM // 02:33
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#63
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Originally Posted by Byron
Good job on wearying; trees would be easy mode with the caster buffs.
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I hope you're not serious, losing 10 damage on Wearying is a joke of a nerf. It's still a high-damage AOE DW attack that can be spammed out every 6 seconds. If they wanted to hit Wearying, they should have bumped the recharge, or better yet, just nerf the damn tree.
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Oct 13, 2007, 02:55 AM // 02:55
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#64
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Does anyone else think water ele + SA sin is going to be complete ownage now?
Last edited by twicky_kid; Oct 13, 2007 at 04:08 AM // 04:08..
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Oct 13, 2007, 04:18 AM // 04:18
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#65
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Academy Page
Join Date: Aug 2007
Location: Netherlands
Guild: Steel Phoenix [StP]
Profession: W/
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Rangers are still running around with hammers attacking faster then they should.
Paragons are still the retarded turret class they were.
Soul Reaping is still being abused.
Drain Enchantment was supposed to be part energy management.. I don't know why the hell it heals now, quite pointless. The skill was a lot better when it had a dedicated function, now it's just utter crap.
Ineptitude did not need that buff .
Trees are still (pretty much) the only dervish builds killing people in two hits not caring about blind.
So assassins are supposed to have a non-elite skill (deathly paradox) that combines the old Mantra of Recovery and 16 FC (or something)??
And why the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO are those shadow prison assassins still killing people by pressing 1 through 8???!! I can't ask this enough.. It's just retarded.
You can nerf the skills around GOLE all you want, but that won't change the fact the skill is still overpowered as it is. It's on every caster's bar for a reason.
So when are you going to balance the game? I thought balance updates existed for that purpose.
Quote:
Originally Posted by Andrew Patrick
We're going to have an article with an explanation of the skill balance up on the wiki shortly. Hopefully that will answer the questions some of you have.
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Better put something up why you did nothing about the rest tbh. I mean, if you are just going to completely ignore all the cries from the PvP community you might as well explain why you are doing so. Could be that the things the community wants are completely retarded. Then at least have the decency say this so people know what to expect from you rather then just sending out some half-arsed "balance" update.
Last edited by Whammo; Oct 13, 2007 at 07:38 AM // 07:38..
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Oct 13, 2007, 04:55 AM // 04:55
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#66
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Ascalonian Squire
Join Date: Apr 2007
Profession: A/
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By forcing assassins to chain the attacks in certain order, they HAVE to 1+2-7 for the most part. This combined with the idea that the off-hands and lead attacks are just softeners for dual attacks cause everyone to find ways to skip to the dual attacks for the best damage. The whole system is flawed. You will have to do a reworking of the system, kill straight offhands, or nerf duals and buff leads. If you kill all the straight offhands now, the spiking ability of the sin is gone and it wouldn't be run anymore. I doubt they would take the time to rebalance all the assassin skills with how fast things are going now =/.
The same is basically true for Deadly Paradox. DP kills the possibility of creating the Deadly Arts and Shadow Arts good to great for melee assassins. When you add DP to the mix, it makes decent skills broken. I believe they would NEVER have the actual time to re-balance and rethink all the spells for assassins once they kill DP.
They COULD rebalance the whole assassin class, but I don't believe they would. They probably can't do anything to do about it. Then comes the argument that the sin does what it supposed to. If the concept doesn't fit with the game, they should rework it. The assassin killing down by medium spike and some shutdown seemed better, but meh.
Also, it amazes me how much people cry when Paragons get nerfed. If a class can have near same warrior AL, basically throw swords at range, unremovable buffs, permanent IAS with no drawbacks, and good energy management, they had it coming. I swear, does a warrior not lower his AL to 60 with frenzy having to use energy with a low pool and regen?
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Oct 13, 2007, 04:59 AM // 04:59
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#67
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Originally Posted by raddaman
By forcing assassins to chain the attacks in certain order, they HAVE to 1+2-7 for the most part.
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Or they could emphasize bars with short chains that pack the rest with utility like Moebius and SA already do instead of push making crap like Blades of Steel that emphasizes long chains that instagib your target and things like Shadow Prison, Assassin's Remedy, and Expose Defenses that let them bypass all of the drawbacks of melee.
But yes, the whole system is flawed. That doesn't mean they need to let two of the most overly-effective button-masher builds ever continue to fester.
Quote:
The same is basically true for Deadly Paradox. DP kills the possibility of creating the Deadly Arts and Shadow Arts good to great for melee assassins. When you add DP to the mix, it makes decent skills broken. I believe they would NEVER have the actual time to re-balance and rethink all the spells for assassins once they kill DP.
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Most of them are garbage even with DP. It's pretty obvious that the ones used with DP are some of the only good ones, with a few rare exceptions (i.e. Siphon Speed). Practically everything used with DP needs a recharge reduction and is otherwise fine: Expunge, Toxic Shock, Entangling Asp, etc.
Last edited by Riotgear; Oct 13, 2007 at 05:24 AM // 05:24..
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Oct 13, 2007, 05:12 AM // 05:12
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#68
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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<Sarcasam>Great update!</Sarcasam>
I love some of the random balance changes though. Steam getting a buff was absolutely key to game balance. Wait, maybe my end sarcasam tag didn't work properly, because sarcasam is apparently still engaged...
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Oct 13, 2007, 05:28 AM // 05:28
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#69
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Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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SoR and SoD are basically the biggest updates, f*ck you paras... your nerf was MEANINGLESS.
GVGs ending far before VoD, nobody using SoR runners anymore.
SoD = 7 recharge, SoR = 10 recharge PLZ
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Oct 13, 2007, 05:43 AM // 05:43
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#70
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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No VoD games........I think I can get used to that.
Been watching obs a lot. Lots of teams are just imploding because of the heavy offense. Once the monks figure out a good combo it will stabilize.
With the removal of SoD, SoR runner, ward's longer recharge and buff to enchant removal defense is having a very hard time.
Death's Charge is pretty insane really. 200 point heal on a sin + a shadow step. So now after you shadow step in and do your combo you get to run away till your life is lower than mine and do it all over. Fun times are ahead.
I think we've seen the return of the split meta.
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Oct 13, 2007, 06:18 AM // 06:18
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#71
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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This whole "cracked armor from Aggressive Refrain" thing has turned out to be pretty useless. You just have Paragons that glow white now and are still the last ones to die.
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Oct 13, 2007, 06:25 AM // 06:25
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#72
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Desert Nomad
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Quote:
Originally Posted by Riotgear
This whole "cracked armor from Aggressive Refrain" thing has turned out to be pretty useless. You just have Paragons that glow white now and are still the last ones to die.
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Yeah out of all the things you could have changed with that skill to balance it out, WHY that one?
I don't mind a lot of the updates they did, and I love all the mesmer updates. But I'm really mad at most of the things they DIDN'T upgrade, I was expecting a big time skill change update here. There's a lot of things that are ridiculous, and need to be fixed. But they seem to have been ignored.
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Oct 13, 2007, 06:39 AM // 06:39
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#73
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Academy Page
Join Date: Jun 2006
Location: Oakland, CA
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so far from what i've seen, heavy physical damage builds are better now, and very little shutdown is needed. rawr smurf testing euro spike got rolled by deer pug running a cowish kind of build.
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Oct 13, 2007, 06:42 AM // 06:42
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#74
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Originally Posted by Legendary Shiz
Yeah out of all the things you could have changed with that skill to balance it out, WHY that one?
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Because they probably want to keep the "able to be kept up forever" aspect of it, otherwise it may as well be relabelled "Skill." Can't totally blame them, even if it was retarded. Although it does prove my earlier suspicions that giving them -20 armor wasn't going to make anyone give a shit because they still have 86AL, and doesn't make them any easier to shut down. I do think the WY/GftE nerfs were actually thought out well (doesn't affect WY at all for its normal use).
Maybe in their "adjustments" they'll drop Vocal Minority's recharge to 7 seconds or something, that would go well with the current trends.
Last edited by Riotgear; Oct 13, 2007 at 06:49 AM // 06:49..
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Oct 13, 2007, 07:41 AM // 07:41
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#75
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Academy Page
Join Date: Aug 2007
Location: Netherlands
Guild: Steel Phoenix [StP]
Profession: W/
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Quote:
Originally Posted by twicky_kid
I think we've seen the return of the split meta.
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Yeah great, all you'll be seeing are 2 tards pressing 1 through 8 and a monk. /brings shield bash
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Oct 13, 2007, 08:03 AM // 08:03
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#76
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Academy Page
Join Date: Nov 2006
Location: Holland
Guild: Looking for one
Profession: Mo/E
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Really bad update. DP and DA untouched? Nothing changed to AoM. And please reduce the recharge on SoD a bit.
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Oct 13, 2007, 08:59 AM // 08:59
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#77
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Forge Runner
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just noticed, Pleak 12 sec recharge, lol
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Oct 13, 2007, 10:40 AM // 10:40
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#78
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Krytan Explorer
Join Date: Dec 2005
Guild: hydrponic agriculture society [Herb]
Profession: Mo/
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after all being said.
im still RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE tired of X/d mystic regen Bs in ab...
every other ele/necro/me/monk/ , great, ab hes been pve solo farming since Nf but it seems that taking 10 dmg of tree is more important.
ffs.
ty izzy. gj. keep it going.
edit : make it a pve skill only that why i wont have to smash my comp every other ab (billing a.net for that crap!).
Last edited by kosh; Oct 13, 2007 at 10:43 AM // 10:43..
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Oct 13, 2007, 11:52 AM // 11:52
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#79
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Wilds Pathfinder
Join Date: Nov 2006
Guild: Be Aggressive B E Aggressive [AGRO]
Profession: E/Me
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Paragon was hit too hard, here is fix:
Since AR was hit and made it to where Paragon now has the same AL as a caster then he should also have more energy regen than a warrior who has 80 al. So keep the cracked armor since everyone seems to like it so much and give him 3 pips of regen on energy that way the paragon can still be played and can be useful to the team, but he cannot keep the IAS without a drawback.
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Oct 13, 2007, 11:59 AM // 11:59
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#80
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Assassins are Assassins they spike, If you don't like it bring proper melee or magic counters. You should anyways, stop relying on your monk to do everything and bring some damn self-defence.
And if they have to press 1-8 then there screwed anyways cus they are the true definition of Glass Shotgun.
Someone said this and I agree...
Revise the entire assassin class, and I dont mean so that there not spike machines (they should), just uh give them some Karma.
You use Shadow Prison so then your getting crippled
A slow assassin is a crappy assassin.
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